Mission 7: In the Prison
Mission 7 introduces the concept of a Charged state.
Your player characters can enter this state when you end your turn without having your character perform an action. This only applies to the use of any attacks or skills used, so your characters will be allowed to move around the board and still enter their charged state.
As you’ll learn in this mission, the buff that each character receives for being charged is unique to them.
Some characters will receive boosts to their attacks, but more importantly, other characters get special bonuses to their abilities.
Erina’s charged ability allows her to down an enemy that is in cover!
Awards for Mission 7
Victory Conditions: Defeat all enemies
★ Clear the stage |
★ Clear within 5 turns |
★ No one in the party gets KO’d |
Failure: All allies wiped out
Best setup for Mission 7 in Persona 5 Tactica
Party Member | Equipment | Skills |
Joker | Riot Police | Eiga |
Morgana | Slingshot | Garula |
Erina | Mosser | Great Partisan |
You don’t really need anything in the way of additional skills or equipment to clear this mission effectively. You’ll be seeing Erina front and center in this fight with her newly unlocked Charged ability.
However, having a backup arsenal of strong equipment and skills is helpful in case things don’t go your way and you’ll be able to clear out the stickier enemies.
How to beat Mission 7 in Persona 5 Tactica
Turn 1
The opening to this level forces you to place your character in specific positions and follow a script of actions.
The final product, an introduction to All-Out Attacks!
Turn 2
Action 1:
From Erina’s position, you’ll be able to target the center enemy with a Gun attack. Thanks to your Charged state, you’ll be able to down the enemy.
Action 2:
Take both Joker and Morgana down below the bottom enemies, so that they’ll be caught up in an All-Out Attack.
If the All-Out Attack doesn’t kill the other two shadows, have Joker and Morgana attack them from as close to the next set of enemies as you can.
Action 3:
If Joker and Morgana have a spare action, following the All-Out Attack, take them towards the row of three barrels.
Keep Joker to the left-hand side, and Morgana on the right.
Turn 3
You won’t be on the offensive for this turn, just getting all of your party members in place for the final turn.
Take Joker as far over to the left as he can be, while remaining in cover.
Do the same for Morgana, over on the right.
Finally, bring Erina to the set of barrels where you parked Joker and Morgana at the end of turn 2.
Turn 4
Action 1:
Like with turn 2, Erina will now be Charged up ready to down the center enemy with a Gun attack.
Action 2:
Again, take both Joker and Morgana down below the bottom enemies, so that they’ll be caught up in an All-Out Attack.
These last two shadows won’t be taken out by the All-Out Attack.
Action 3:
The two remaining shadows should be super weak now, so a simple melee attack by both Joker and Morgana should take them out – securing your victory!
Erina’s Charged bonus is a huge boost for strategy; it gives you a lot more to consider during a turn.
Is it worth using Erina to attack now, or should you wait and use her to guarantee an All-Out Attack next turn? I like the expansion this offers.
Did this guide help you? Or do you reckon you could clear this route more optimally on a first run?
Let us know in the comments!
If you need support in clearing any other Missions, see links to our other guides below: